Friday, November 30, 2012


Sticking with the character design thread, this time I thought I'd share some of the process behind these two characters I designed for Mobilicity:


We got the brief to design two aliens, who were meant to be a few inches tall and bent on the domination of Earth. My early designs started out like this:

Eventually, we submitted this design for the characters, and won the bid:
Based on this design, we began modelling the characters. I modeled the little green dude, while my colleague Davor modeled the girl. My original 3D model of the green guy looked like this:

After submitting these renders, we were given feedback to make some fairly major changes to the characters. They wanted them to have more human-like body shapes, and for the guy to look less goofy and the girl a bit cuter. So I made some pretty major modifications to both the guy and girl models, resulting in the final look seen at the beginning of this post. I ditched the stubby legs and bodies, gave the girl a few more curves, and tweaked the faces. I still have a soft spot for the original designs, though. I also rigged both characters, but so far I've only ever animated the little guy. Those shots can be seen on my demo reel.

So there it is, the two Mobilicity characters from concept to creation. This project was lot of fun, despite the crazy turnaround time. I think it was only a couple of weeks between getting the brief and delivering a series of final hi-rez renders for their entire print campaign. We've since done an animated spot and some more print stuff, but I really hope we get the chance to do more with these characters in the future. Tabador better watch his back!

Tuesday, November 27, 2012


Since I haven't really had time to post new stuff, I'm going to put up some designs I've done for various projects and pitches over the last little while. Today: some character designs from a project we did for Nickelodeon a while ago. It was a spot done to advertise a new Spongebob Squarepants DVD (some shots from the spot can be seen in my demo reel). It involved a bunch of sea creatures huddled around a campfire telling a ghost story. Ultimately, we went in a different direction with the character design, but I still like these guys.